![]() ![]() They are no longer limited to just Argon and Teladi ships. MORE PIRATES – The X-Universe pirates have been on a scavenging spree. You will see the Xenon, Kha'ak, Yaki and Pirates invading other race's sectors - including Terran sectors. The "enemy" races have been revamped and are now far more active in the universe, with new universe “event” jobs which create invasions without the need for complicated, CPU intensive scripts. MORE ENEMIES - The XRM makes the X universe a far more dangerous place. The player can fight on either side and is given objectives to complete in order to "win" the war. REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. In addition XRM for Albion Prelude features border skirmishes, where races that have a history of "bad relations" will get into fights in border sectors. All missiles are now for sale in the universe.ĬUSTOM JOBS – A custom made jobs file has been built from the ground up, featuring all the XRM added ships, a completely rebuilt and enhanced military jobs system and improvements to civilian jobs.īUILT IN RACE RESPONSE AND BORDER SKIRMISHES – (Albion Prelude only) XRM makes full use of the Albion Prelude RRF features, tailoring them to seamlessly fit the XRM jobs while fixing all the bugs that exist in the vanilla version. Damage, blast radii, special abilities, prices and reps have all been rebalanced. Dumbfire missiles have been converted to low turn rate tracking missiles with large blast radii. Refire rates have been greatly increased. In addition the Ion Disruptor and Phased Shockwave Generator have been converted into standard bullet types to remove their frame rate killing effects. Ammo based weapons have been converted into standard energy weapons and rebalanced to compensate. Many have new effects with performance in mind, including all the beam weapons which no longer kill frame rates. WEAPON REBALANCING – All weapons in the game have been overhauled and rebalanced. In addition all the beam weapons are now for sale in the universe with updated and enhanced effects. Factories have also been added for the new weapons so you can build your own. NEW WEAPONS – No less than ten new weapons have been added, with brand new effects and sounds, including a full array of Xenon weapons and a new lasertower weapon which makes lasertowers something to be feared again. There are no longer any generic, “one size fits all” weapons and each race gets their own, unique set of weapons. All weapon loadouts have been racialised. RACIALISED WEAPONS – The military of each race has decided to clamp down on letting other races use their technology. It features PAR ships, which are pre-outfitted ships ready for deployment when you purchase them, new pirate versions of many ships with custom pirate skins, M3 Bombers, M5 Explorers with built in capital class scanners and Explorer software, prototype M6s for each race and much, much more. NEW SHIPS - As an added bonus the XRM also adds many (well over 200!) new ships into the game taken from some of the excellent ship mods available, including Expnobody's Ship Showcase, Cadius' Xtra Mod and Killerog's X2 ships, as well as some XRM exclusive ships. All ship stats are taken into account from speed and acceleration to cargo and price. Established race lore from the X Universe has been fully embraced and applied. Speeds of fighters have been increased, corvettes are much faster, more manoeuvrable with extended cargo bays, heavy corvettes have more weapons and turrets, there are new classes of frigates such as Heavy Assault frigates, light frigates and more light carriers, weapon loudouts have been made more racial, and many other aspects have been tweaked to improve balancing consistancy. We have tried to ensure there are no "I Win" ships and that all ships within a class are balanced across the races. SHIP REBALANCING - The XRM rebalances nearly every single ship in the game with a view to making every ship unique and useful. Also new links have been made in the universe to help with the flow of AI trading. They are all of a standard comparable to the original game itself and they fit seamlessly into the expanded universe. NEW SECTORS – Over 50 new sectors, all named, board computer voiced, and featuring full descriptions, have been added. UNIVERSE IMPROVEMENTS – The X-Universe has been completely overhauled and many improvements have been made, including a fully functional Terran ecomony. Please follow the installation instructions in the post below relevant to the game you wish to run XRM in. THE XRM IS COMPATIBLE WITH BOTH X3 TERRAN CONFLICT 3.2c AND ALBION PRELUDE 3.1 on Windows, OSX and Linux ![]()
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